RULE CHANGES
Please note that this is just a guide and the rule sets themselves should be consulted.
6U
Players: 3v3 with no goalie
Field Size: 60-70 yards x 35-45 yards (cross field)
Equipment: soft-type ball; eyewear allowable but not required
Goal Size: 3 feet by 3 feet
Play of Game: No Draw
8U
Players: 4v4 with no goalie
Field Size: 60-70 yards x 35-45 yards (cross field)
Equipment: soft-type ball; eyewear required
Goal Size: 3 feet by 3 feet
Play of Game: No Draw
10U
Players: 8v8 including a goalie
Field Size: 60-70 yards x 35-45 yards (cross field)
Equipment: NOCSAE lacrosse ball; USL specifications for sticks with modified pocket allowed; eyewear required
Goal Size: 6 feet by 6 feet (5x5 or 4x4 allowable)
Play of Game: Players must hold for possession on the draw
12U
14U
Goal Size: 6 feet by 6 feet
Equipment: NOCSAE lacrosse ball; USL specifications for sticks and pockets; eyewear required
Field Size: 60-70 yards x 35-45 yards (cross field) or 110-140 yards x 60-70 yards
Players: 8v8 or 12v12, depending on size of field used
Players: 12v12 includes goalies
Field Size: 110-140 yards x 60-70 yards
Equipment: Traditional sticks and balls
Play of Game: Players must hold for possession on the draw
NOTABLE RULE CHANGES FOR 2018
a. Player’s sticks may touch the ground over the center circle and restraining line on the draw.
b. During the draw, both sticks must be parallel to and above the center line.
2018 Points of Emphasis
(Mainly applicable for 12U and 14U play)
ILLEGAL DEFENSIVE POSITIONING
The Rules Committee’s emphasis on illegal defensive positioning is a clarification of the process and understanding of these fouls. It is an effort to minimize injuries in the critical scoring area not to create more fouls. When a defender is in three seconds or the free space to goal, she illegally occupies a space to which she is not entitled. The illegal defender reduces opportunities for the offense to safely attack and is placing herself at risk of injury.
For Illegal Defensive Positioning to occur, the attack must create opportunity. First, the ball must be above the goal line extended and within the Critical Scoring Area. Second, the attacker must physically have the potential to shoot, and the path to goal must be clear of legal defenders. If opportunity to shoot does not exist, the call should not be made.
CONTACT IN THE MIDFIELD- INCIDENTAL V. DANGEROUS
The safety of all players is a priority to the committee, and rough or dangerous play in the mid field not only disrupts the ow of play, but also put players at significant risk for injury. Legal contact (incidental or deliberate) can occur between opponents during the normal course of play. However, contact that occurs that physically forces the opponent off of their position or path is illegal contact. Deliberate illegal contact (e.g. cross-checks or pushes) made to the body of any player in a defenseless position must be carded.
CROSSE IN THE SPHERE/CHECK TO THE HEAD
It is the responsibility of the defender to keep her stick out of
the sphere and throat area of the ball carrier. Defenders who penetrate this space and throat area should be assessed a major foul. Repeated violations of this rule may be carded. This rule applies even when the ball carrier does not have her stick in a legal checking position. A check to the head or a check that causes the attacker’s stick to contact her head is a mandatory card.
PROFESSIONALISM
US Lacrosse continues to encourage all coaches, players, officials and administrators to conduct themselves in a professional manner before, during, and immediately following all contests. The rules committee reminds coaches and players to avoid the use of excessive dissent or abusive language and reminds coaches to stay in his or her coaching area. The committee encourages calm, patient and productive dialogue between coaches, players, and officials.
____________________________________________________________________________
6U GIRLS’ LACROSSE
In the event situations or questions arise that are not directly addressed in the rule set, Rules 9, 10, and 12 from the 2018 NFHS rule book apply. For further clarifications, please contact girlsrules@uslacrosse.org
Philosophy of 6U Lacrosse
6U lacrosse is the age when many young athletes first experience the sport of lacrosse. The children entering at this point often differ greatly in their physical and cognitive development. Consequently the game they play should be designed to “level the playing field” and provide opportunity for any child that wants to participate. The emphasis at this age level is on instilling a love and excitement of playing, while also developing the fundamental movement skills that will be valuable in future athletic endeavors.
The competition playing rules for 6U encourage multiple opportunities for each athlete to “touch” the ball, work with teammates and develop general physical literacy.
With respect to the competition at this level, coaches, parents, and officials should emphasize:
- FUN
- Following simple rules of play
- Good Sportsmanship
AGE AND ELIGIBILITY
Player must be 5 years old or younger on August 31 of the year preceding competition. It is recommended that when multiple teams exist within a program, administrators should consider the physical size, skill, and maturity when organizing teams. At no time should players younger than 4 years of age be permitted to play at the 6U level. Ideally, players should be playing in single age year classifications.
6U GIRLS’ GAME FORMAT SUMMARY AND EQUIPMENT
3v3 (cross field)
No goalies
Smaller sticks and soft balls
3v3 goals
6U GIRLS’ RULES OVERVIEW
No draw / players line up in their defensive end to start game
Coaches can be on the field to assist and ‘officiate’
No score is kept
One pass rule
After a goal, defense is given the ball for a clear
Must play 1v1 defense
At this level of play 1) illegal or dangerous contact as well as 2) unsportsmanlike conduct would be considered major fouls; the player would be taken briefly off the field. No cards are used and the team does NOT play short.
RULE 1: The Playing Area and Goals
THE FIELD DIAGRAM (see uslacrosse.org for the FD)
1.1 - LENGTH AND WIDTH
The maximum playing field shall be rectangular, 60 -70 yards max
in length and 35 - 45 yards in width. An 8 meter arc and restraining line are not required for this level of play. The boundaries of the field shall be marked with contrasting colored lines so that boundaries are easily identifiable. All lines on the field shall be between 2 - 4 inches in width. Note: Flat disc cones may be used to designate the playing area if field lining is an issue.
1.2 - GOAL CIRCLE
The goal circle can be adjusted to a 6’ radius and may be painted on the field or marked with at disc cones. A goal line marking is not required. A High School regulation 8.5 goal circle or pop up is also permissible.
1.3 - GOALS
A 3x3 foot goal with securely affixed netting is recommended. If other size goals are being used, material can be affixed to the goal to decrease the size. A range from 3x3 to 4x4 is the recommended goal. The goal shall be centered within the goal circle.
RULE 2: Equipment and Uniforms 2.1 - BALLS
It is recommended that a soft lacrosse ball, tennis ball or other soft athletic ball of similar or larger diameter be used. Standard lacrosse balls must not be used at this level.
2.2 - THE LACROSSE STICK
Smaller sized lacrosse sticks shall be used at this level of play. Note: It is recommended that players use a lacrosse stick with traditional girl’s stringing when available. If they are using a standard stick that is cut down, best practices guide that the stick should be approximately the distance from the ground to the players waist. There are no requirements or limitations on pocket depth.
2.3 - PLAYER EQUIPMENT
Players on each team will wear the same color shirt, but a different and contrasting color than the other team.
Eyewear is not required at this level of play but is allowable. Please see Appendix C for eyewear specifications. Players must wear a mouthpiece.
RULE 3: Game Personnel 3.1 - NUMBER OF PLAYERS
3 players from each team on the field at a time. No goalkeepers shall be used and no players shall enter the goal circle to assume the position of a goalkeeper.
3.2 - COACHES
Each team may have one coach on the field to instruct ALL players, and serve as an official.
3.3 - OFFICIALS
Officials are not required for this level of play. However if officials are used, then only 1 certified official is necessary per field of play.
3.4 - TIME KEEPER
If officials are used in a game they shall assume all timing responsibilities. If officials are not used then the coaches for each team shall designate a timekeeper.
3.5 - SCORE KEEPER
Not applicable at this level of play since official score is not kept.
RULE 4: Time Factors and Scoring 4.1 - LENGTH OF THE GAME
A competition will consist of two (2) twelve-minute running time halves, with a four minute halftime period. Potential modifications could include 4 x 6 minute quarters.
4.2 - TIMEOUTS
There are no timeouts permitted and the clock shall only stop in the event of injury. Injured players must leave the field until the next scheduled substitution and shall be replaced by another player.
4.3 - OVERTIME
Overtime shall not be played at this age group.
RULE 5: Play of the Game 5.1 - COIN TOSS
Prior to the start of competition the official will call one player from each team and conduct a coin toss. The winner of the coin toss will start the competition with possession of the ball at the Center Spot. The team that did not start the game with the ball will have the first Alternating Possession and will start with possession in the second half.
5.2 - START OF GAME OR HALF
The competition is played with each team placing three players on the field (3v3) to start the game. All players must be on their defensive side of the Center Spot. The team on defense will give a 4m cushion to all offensive players until the whistle is blown, at which time they are free to guard an offensive counterpart.
5.3 - RESTART AFTER A GOAL IS SCORED
The official will remove the ball from the goal and give it to a player along the goal line outside of the goal circle. The ball is awarded to the team who was just scored upon and the remaining players will be moved 4m away.
5.4 - OUT OF BOUNDS
Play shall be stopped when the ball goes out of bounds. The last team to touch the ball will lose possession of the ball and play will be restarted closest to the location the ball went out of bounds. NOTE: Out of bounds as a result of a shot on goal results in possession to the player closest to the ball.
5.5 - RESTRAINING LINE
Not applicable at this age level.
5.6 - GOAL CIRCLE RULES
No player from either team may enter the goal circle at any time. If the ball is in the goal or goal circle, the official will blow the whistle and award the ball to the defensive team on the goal line extended outside of the goal circle. Additionally a player may not follow through into the goal circle on a shot.
5.7 - ALTERNATE POSSESSION
Alternate possession should be used when a coach or official cannot determine who should be awarded the ball, if off-setting fouls occur or with contested ground ball fouls.
5.8 - SUBSTITUTION PROCEDURES
Best practices recommend a whole team substitution after a goal is scored or every 1-3 minutes during a stoppage of play.
RULE 6: Fouls At this level of play
1) Illegal or dangerous contact as well as
2) Unsportsmanlike conduct would be considered major fouls; in this instance, the player would be taken off the field for a brief time period; no cards are used; and the team does NOT play short.
Other fouls will result in stoppage of play and change of possession. All restarts will require 4 meters of free space around the ball carrier. In the case of major fouls, the offending player shall be placed 4 meters behind.
6.1 - CONTESTED GROUND BALLS
A loose ball shall be contested by no more than 2 players. If a third player comes into the scrum, then the whistle will be blown and the ball will be awarded via alternate possession. Kicking of the ball is not permitted.
6.2 - COVERING THE BALL
Players are not permitted to cover the ball under any circumstances with their stick or body. Penalty: Immediate stoppage of play and possession is awarded to the offended team.
6.3 - GOAL CIRCLE VIOLATIONS
No player may enter the goal circle at any time. Additionally a player may not follow through into the goal circle on a shot. Penalty: Immediate stoppage of play and possession is awarded to the offended team.
6.4 - MINIMUM PASS RULE
Teams must attempt one pass before going to goal. Coaches may agree to add an additional time restriction to encourage ball movement and limit holding the ball. Suggested option is to limit a player in possession of the ball to 5 seconds from when she first possesses the ball to attempt a pass or shot. Penalty: Immediate stoppage of play and possession is awarded to the offended team.
6.5 - 1 V 1 DEFENSE
Players must be marking (within a stick’s length) 1 v 1 on defense or when her team does not have the ball. If a defensive player leaves her player to double the ball, the whistle should be blown and the offending player moved back to her mark. Penalty: Immediate stoppage of play and possession is awarded to the offended team, with all other players moved 4 meters away.
6.6 - 3 SECONDS CLOSELY GUARDED (OFFENSE)
Player with the ball may not hold the ball for more than 3 seconds when
a) closely guarded
b) the defense has both hands on their stick and
c) the defense is in a position to legally check if checking were allowed.
Penalty: Immediate stoppage of play and possession is awarded to the offended team.
6.7 - SHOOTING FOULS
Players are responsible for not shooting at other players and a safe follow through on all shots. The stick cannot follow through into the goal circle. Penalty: Immediate stoppage of play and possession is awarded to the offended team.
6.8 - CONTACT
Legal contact can occur between opponents during the normal process of play. However, contact that occurs that physically forces the opponent off of her position or path is illegal contact. Illegal stick to body contact (in a horizontal position) or any contact deemed dangerous should be called.
6.9 - UNSPORTSMANLIKE CONDUCT
Players are expected to uphold the highest levels of sportsmanship at all times. Arguing, threatening, the use of profane language or obscene gestures by players or coach shall result in a penalty. Penalty: Unsportsmanlike Conduct foul is a major foul and will result in an immediate stoppage of play. The player shall be taken off the field and substituted for. The ball is awarded to the offended team. At no time should either team be playing with less players than their opponent.
8U GIRLS’ LACROSSE
In the event situations or questions arise that are not directly addressed in the rule set, Rules 9, 10, and 12 from the 2018 NFHS rule book apply. For further clarifications, please contact girlsrules@uslacrosse.org
Philosophy of 8U Lacrosse
8U lacrosse is the age when many young athletes first experience the sport of lacrosse. The children entering at this point often differ greatly in their physical and cognitive development. Consequently the game they play should be designed to “level the playing field” and provide opportunity for any child that wants to participate. The emphasis at this age level is on instilling a love and excitement of playing, while also developing the fundamental movement skills that will be valuable in future athletic endeavors.
The competition playing rules for 8U encourage multiple opportunities for each athlete to “touch” the ball, work with teammates and develop general physical literacy.
With respect to the competition at this level, coaches, parents, and officials should emphasize:
- FUN
- Following simple rules of play
- Good Sportsmanship
AGE AND ELIGIBILITY
Player must be 7 years old or younger on August 31 of the year preceding competition. It is recommended that when multiple teams exist within a program, administrators should consider the physical size, skill, and maturity when selecting teams. At no time should players younger than 6 years of age be permitted to play at the 8U level. Ideally, players should be playing in single age classifications.
8U GIRLS’ GAME FORMAT SUMMARY AND EQUIPMENT
4v4 (cross field)
No goalies
Smaller sticks and soft balls
Eyewear is required
3v3 goals
8U GIRLS’ RULES OVERVIEW
No draw / players line up in their defensive end to start game
Coaches can be on the field to assist and ‘officiate’
No score is kept
One pass rule
After a goal, defense is given the ball for a clear
Must play 1v1 defense
At this level of play 1) illegal or dangerous contact as well as 2) unsportsmanlike conduct would be considered major fouls; the player would be taken brie y off the field. No cards are used and the team does NOT play short.
RULE 1: The Playing Area and Goals
THE FIELD DIAGRAM (to see the FD, go to uslacrosse.org)
1.1 - LENGTH AND WIDTH
The maximum playing field shall be rectangular, 60 -70 yards max in length and 35 - 45 yards in width. An 8 meter arc and restraining line are not required for this level of play. The boundaries of the field shall be marked with contrasting colored lines so that boundaries are easily identifiable. All lines on the field shall be between 2 - 4 inches in width. Note: Flat disc cones may be used to designate the playing area if field lining is an issue.
1.2 - GOAL CIRCLE
The goal circle can be adjusted to a 6’ radius and may be painted on the field or marked with at disc cones. A goal line marking is not required. A High School regulation 8.5 goal circles or pop up goal circle is also permissible.
1.3 - GOALS
A 3x3 foot goal with securely affixed netting is recommended. If other size goals are being used, material can be affixed to the goal to decrease the size. A range from 3x3 to 4x4 is the ideal. The goal shall be centered within the goal circle.
RULE 2: Equipment and Uniforms 2.1 - BALLS
It is recommended that a soft lacrosse ball, tennis ball or other soft athletic ball of similar or larger diameter be used. Standard lacrosse balls must not be used at this level.
2.2 - THE LACROSSE STICK
Smaller sized lacrosse sticks shall be used at this level of play. Note: It is recommended that players use a lacrosse stick with traditional girl’s stringing when available. If they are using a standard stick that is cut down, best practices guide that the stick should be approximately the distance from the ground to the players waist. There are no requirements or limitations on pocket depth.
2.3 - PLAYER EQUIPMENT
Players on each team will wear the same color shirt, but a different and contrasting color than the other team.
Eyewear and mouthpiece are required. Please see Appendix C for equipment specifications.
RULE 3: Game Personnel 3.1 - NUMBER OF PLAYERS
4 players from each team on the field at a time. No goalkeepers shall be used and no players shall enter the goal circle to assume the position of a goalkeeper.
3.2 - COACHES
Each team may have one coach roaming the field to instruct ALL players, and serve as an official.
3.3 - OFFICIALS
Officials are not required for this level of play. However if officials are used, then only 1 certified official is necessary per field of play.
3.4 - TIME KEEPER
If officials are used in a game they shall assume all timing responsibilities. If officials are not used then the coaches for each team shall designate a timekeeper.
3.5 - SCORE KEEPER
Not applicable at this level of play since official score is not kept.
RULE 4: Time Factors and Scoring 4.1 - LENGTH OF THE GAME
A competition will consist of two (2) twelve-minute running time halves, with a four minute halftime period. Potential modifications could include 4 x 6 minute quarters.
4.2 - TIMEOUTS
There are no timeouts permitted and the clock shall only stop in the event of injury. Injured players must leave the field until the next scheduled substitution and shall be replaced by another player.
4.3 - OVERTIME
Overtime shall not be played at this age group.
RULE 5: Play of the Game
5.1 - COIN TOSS
Prior to the start of competition the official will call one player from each team and conduct a coin toss. The winner of the coin toss will start the competition with possession of the ball at the Center Spot. The team that did not start the game with the ball will have the first Alternating Possession and will start with possession in the second half.
5.2 - START OF GAME OR HALF
The competition is played with each team placing four players on the field (4v4) to start the game. All players must be on their defensive side of the Center Spot. The team on defense will give a 4m cushion to all offensive players until the whistle is blown, at which time they are free to guard an offensive counterpart.
5.3 - RESTART AFTER A GOAL IS SCORED
The official will remove the ball from the goal and give it to a player along the goal line to the side of the goal circle. The ball is awarded to the team who was just scored upon and the remaining players will be moved 4m away.
5.4 - OUT OF BOUNDS
Play shall be stopped when the ball goes out of bounds. The last team to touch the ball will lose possession of the ball and play will be restarted closest to the location the ball went out of bounds. NOTE: Out of bounds as a result of a shot on goal results in possession to the player closest to the ball.
5.5 - RESTRAINING LINE
Not applicable at this age level.
5.6 - GOAL CIRCLE VIOLATIONS
No player may enter the goal circle at any time. Additionally a player may not follow through into the goal circle on a shot. Penalty: Immediate stoppage of play and possession is awarded to the offended team.
5.7 - ALTERNATE POSSESSION
Alternate possession should be used when a coach or official cannot determine who should be awarded the ball, if off-setting fouls occur or with contested ground ball fouls.
5.8 - SUBSTITUTION PROCEDURES
Best practices recommend whole team substitutions after a goal is scored or every 1-3 minutes during a stoppage of play.
RULE 6: Fouls At this level of play
1) Illegal or dangerous contact as well as
2) Unsportsmanlike conduct would be considered major fouls, where the player would be taken off the field for a brief time period - no cards are used and the team does NOT play short.
Other fouls will result in stoppage of play and change of possession. All restarts will require 4 meters of free space around the ball carrier. In the case of major fouls, the offending player shall be placed 4 meters behind.
6.1 - CONTESTED GROUND BALLS
A loose ball shall be contested by no more than 2 players. If a third player comes into the scrum, then the whistle will be blown and the ball will be awarded via alternate possession. Kicking of the ball is not permitted.
6.2 - COVERING THE BALL
Players are not permitted to cover the ball under any circumstances with their stick or body. Penalty: Immediate stoppage of play and possession is awarded to the offended team.
6.3 - GOAL CIRCLE VIOLATIONS
No player may enter the goal circle at any time. Additionally a player may not follow through into the goal circle on a shot. Penalty: Immediate stoppage of play and possession is awarded to the offended team.
6.4 - MINIMUM PASS RULE
Teams must attempt one pass before going to goal. Coaches
may agree to add an additional time restriction to encourage ball movement and limit holding the ball. Suggested option is to limit a player in possession of the ball to 5 seconds from when she rst possesses the ball to attempt a pass or shot. Penalty: Immediate stoppage of play and possession is awarded to the offended team.
6.5 - 1 V 1 DEFENSE
Players must be marking (within a stick’s length) 1 v 1 on defense or when her team does not have the ball. If a defensive player leaves her player to double the ball, the whistle should be blown and the offending player moved back to her mark. Penalty: Immediate stoppage of play and possession is awarded to the offended team, with all other players moved 4 meters away.
6.6 - 3 SECONDS CLOSELY GUARDED (OFFENSE)
Player with the ball may not hold the ball for more than 3 seconds when
a) closely guarded
b) the defense has both hands on their stick
c) the defense is in a position to legally check if checking were allowed.
Penalty: Immediate stoppage of play and possession is awarded to the offended team.
6.7 - SHOOTING FOULS
Players are responsible for not shooting at other players and a safe follow through on all shots. The stick cannot follow through into the goal circle. Penalty: Immediate stoppage of play and possession is awarded to the offended team.
6.8 - CONTACT
Legal contact can occur between opponents during the normal process of play. However, contact that occurs that physically forces the opponent off of her position or path is illegal contact. Illegal stick to body contact (in a horizontal position) or any contact deemed dangerous should be called.
6.9 - UNSPORTSMANLIKE CONDUCT
Players are expected to uphold the highest levels of sportsmanship at all times. Arguing, threatening, the use of profane language or obscene gestures by players or coach shall result in a penalty. Penalty: Unsportsmanlike Conduct foul is a major foul and will result in an immediate stoppage of play. The player shall be taken off the field and substituted for. The ball is awarded to the offended team. At no time should either team be playing with fewer players than their opponent.
10U GIRLS’ LACROSSE
In the event situations or questions arise that are not directly addressed in the rule set, Rules 9, 10, and 12 from the 2018 NFHS rule book apply. For further clarifications, please contact girlsrules@uslacrosse.org
Philosophy of 10U Lacrosse
10U lacrosse is where young athletes begin developing fundamental technical skills in lacrosse. The game they play should be designed to develop a combination of athletic movements, skills, and fundamental technical skills for playing lacrosse. The emphasis at this age level is still on instilling a love and excitement of playing.
The competition playing rules for 10U encourage multiple opportunities for each athlete to “touch” the ball, work with teammates, develop general physical literacy and a progressive development of existing technical skills.
With respect to the competition at this level, coaches, parents, and officials should emphasize:
- FUN
- Good Sportsmanship
- Trying new skills in a team setting
- Learning and exploring overall play of the game
Age and Eligibility
Player must be 9 years old or younger on August 31 of the year preceding competition. It is recommended that when multiple teams exist within a program, administrators should consider the physical size, skill, and maturity when selecting teams. At no time should players younger than 8 years of age be permitted to play at the 10U level. Ideally, players should be playing in single age classifications.
10U GIRLS’ GAME FORMAT SUMMARY AND EQUIPMENT
8v8 includes goalies, (cross field)
Traditional stick and balls, modified pocket is allowed
Officials are required
Score can be kept
10U GIRLS’ RULES OVERVIEW
At the draw players line up in both offensive and defensive end, traditional line up
Introduction of the 8 meter arc and restraining line at midfield
After a goal, the goalkeeper clears
No checking and 3 seconds closely guarded applies
Must play 1v1 defense
There is no longer a pass rule
Significant changes introduced at the 10U level include introduction of the goalkeeper and cards for penalty administration. The restraining line, 8m arc are now included and this corresponds with the introduction of 8m rules - shooting space and 3 second defense. As a consequence of these changes, fouls are delineated major, minor and cardable. There is the introduction of pocket requirements though a modified pocket is allowed and the pass rule is eliminated at this age.
RULE 1: The Playing Area and Goals
THE FIELD DIAGRAM (see uslacrosse.org to see the FD)
1.1 - LENGTH AND WIDTH
The playing field shall be rectangular, 60 -70 yards max in length and 35 - 45 yards in width. NOTE that the 8 meter arc and a restraining line must be included at this age. The boundaries of the field shall be marked with contrasting colored lines so that boundaries are easily identifiable. All lines on the field shall be between 2 - 4 inches in width.
1.2 - GOAL CIRCLE
The goal circle shall have an 8.5 radius and may be painted on the field or marked with at disc cones.
1.3 - GOALS
A regulation 6x6 foot goal with securely affixed netting is allowable. If other size goals are being used, material can be affixed to the goal to decrease the size. A range from 4x4 to 5x5 would be ideal. The goal shall be centered within the goal circle.
RULE 2: Equipment and Uniforms
2.1 - BALLS
Ball must meet NOCSAE specifications.
2.2 - THE LACROSSE STICK
Regulation for existing USL specifications for lacrosse sticks, with a modified pocket allowed. No more than 1/2 of the ball can be seen below the sidewall. Please see Appendix C for more details on equipment specifications on stick and pockets.
2.3 - PLAYER EQUIPMENT
Players on each team will wear the same color shirt, but a different and contrasting color than the other team. Each shirt shall have a visible number. Eyewear and mouthpiece are required. Please see Appendix C for equipment specifications.
2.4 - GOALKEEPER EQUIPMENT
The goalkeeper must wear a helmet with face mask and properly secured chinstrap, a separate throat protector, padded gloves, a mouthpiece, a chest protector, a pelvic protector and padding on the shins and thighs.
The protective helmet, designed for lacrosse, must meet the NOCSAE test standard. Please see Appendix C for specifications and guidelines for goalkeeper equipment.
RULE 3: Game Personnel
3.1 - NUMBER OF PLAYERS
8 players (7 Field and 1 goalkeeper) from each team on the field at a time. If one team is unable to field a goalie both teams must play with a non- goalie format.
3.2 COACHES
The coach must remain on the sideline in the coaches’ box and team area.
3.3 - OFFICIALS
Officials are required for this level of play. 1 certified official is necessary per field of play, two are recommended.
3.4 - TIME KEEPER
Officials assume all timing responsibilities or designate a timekeeper.
3.5 - SCORE KEEPER
Local level decision. Post season playoffs and championships are not recommended.
RULE 4: Time Factors and Scoring 4.1 - LENGTH OF THE GAME
A competition will consist of two (2) eighteen-minute running time halves, with a five minute halftime period.
4.2 - TIMEOUTS
There are no timeouts permitted and the clock shall only stop in the event of injury. Injured players must leave the field until the next scheduled substitution and shall be replaced by another player.
4.3 - OVERTIME
Overtime shall not be played at this age group.
RULE 5: Play of the Game 5.1 - COIN TOSS
Prior to the start of competition the official will call one player from each team and conduct a coin toss. The winner of the coin toss can choose direction of play or have the first Alternating Possession.
5.2 - START OF GAME OR HALF
The competition is started with each team placing 7 field players on the field to start the game. 3 players will be placed on the 8m offensive end and 3 players on the 8 meter defensive end. The 7th field player will be at the center to take the draw. Players must hold in the 8 meter until the official has signaled that possession has been attained.
5.3 - RESTART AFTER A GOAL IS SCORED
Goalkeeper free clear - opposing team moves above 8m. Without a goalkeeper, the official will remove the ball from the goal and give it to a defensive player along the goal line to the side of the goal. The ball is awarded to the team who was just scored upon and the remaining players will be moved 4m away.
5.4 - OUT OF BOUNDS
Play shall be stopped when the ball goes out of bounds. The last team to touch the ball will lose possession of the ball and play will be restarted closest to the location the ball went out of bounds. NOTE: Out of bounds as a result of a shot on goal results in possession to the player closest to the ball.
5.5 - RESTRAINING LINE
Restraining line is introduced at this age level. 2 players must stay back behind the midfield line. A team is considered offside when they have more than 5 players in their offensive end or more than 6 in their defensive end including the goalie.
5.6 - GOAL CIRCLE RULES
No player other than the goalkeeper may enter the goal circle at any time. Additionally a player may not follow through into the goal circle on a shot. Penalty: Immediate stoppage of play and possession is awarded to the offended team.
5.7 - ALTERNATE POSSESSION
Alternate possession should be used when a coach or official cannot determine who should be awarded the ball, if off-setting fouls occur or with contested ground ball fouls.
5.8 - SUBSTITUTION PROCEDURES
Coaches should emphasize regular substitutions focusing on player development in multiple positions on the field. It is recommended that substitutions occur on a stoppage of play, whistle or goal but substitutions can occur during play.
RULE 6: Fouls
At this level of play fouls fall into 3 categories :
1) Minor (misplay, procedural), penalty administration is 4 meters away from the ball and the ball is no closer than 12 meters to the goal circle.
2) Major (safety), penalty administration is 4 meters behind and the ball is no closer than 8 meters to the goal circle
3) Cardable/Misconduct (excessive), penalty administration is a card. Ball is no closer than 8 meters to the goal circle. While cards are administered at 10U and the player will serve a specific time penalty, the team does NOT play short.
CARDS: A player will serve 2 minutes for a yellow card and serve the duration of the game for a red card. The cards are non-releasable.
MINOR
6.1 - CONTESTED GROUND BALLS
A loose ball shall be contested by no more than 2 players. If a third player comes into the scrum, then the whistle will be blown and the ball will be awarded via alternate possession. Kicking the ball is not permitted.
6.2 - COVERING THE BALL
Players are not permitted to cover the ball under any circumstances with their stick or body.
6.3 - MINIMUM PASS RULE
The minimum pass rule is eliminated at this level of play. However, coaches may agree to add an additional time restriction to encourage ball movement and limit holding the ball. Suggested option is to limit a player in possession of the ball to 5 seconds from when she first possesses the ball to attempt a pass or shot.
6.4 - 1 V 1 DEFENSE
1 v 1 defense is still enforced in the midfield area at this level of play. With the introduction of the 8 meter arc, more than one player can defend the ball in the critical scoring area. Shooting space and 3 second defense rules are now also introduced.
6.5 - 3 SECONDS CLOSELY GUARDED (OFFENSE)
Player with the ball may not hold the ball for more than 3 seconds when a) closely guarded b) the defense has both hands on their stick and c) the defense is in a position to legally check if checking were allowed.
6.6 - GOALKEEPER FOULS
The goalkeeper must not:
a) Allow the ball to remain in the goal circle longer than 10 seconds.
b) Step back into the goal circle when she has possession of the ball. She or a teammate may not return the ball to the goal circle, (carrying or rolling) until the ball has been played by a player.
MAJOR
6.7 - RESTRAINING LINE VIOLATION
Restraining line is introduced at this age level. 3 players must remain behind midline when ball in offensive end (includes the goalkeeper), 2 players behind when ball is in defensive end.
6.8 - 3 SECONDS IN THE ARC (DEFENSE)
Defenders cannot remain inside the 8 meter arc unless marking an opponent within a stick’s length. More than one player can be marking the ball carrier in the arc. However, more than one defender can mark the ball carrier in the 8 meter as long as they are within a stick’s length.
6.9 - SHOOTING SPACE
Defenders cannot obstruct the free space to goal if not marking an opponent or playing the ball carrier within a stick’s length.
6.10 - GOAL CIRCLE VIOLATIONS
No player other than the properly equipped goalkeeper may enter the goal circle at any time. Offensive players may not follow through into the goal circle on a shot.
MAJOR OR CARDABLE
6.11 - CONTACT
Legal contact can occur between opponents during the normal process of play. However, contact that occurs that physically forces the opponent off of her position or path is illegal contact. Illegal stick to body contact (in a horizontal position) or any contact deemed dangerous should be called.
CARDABLE
6.12 - SHOOTING FOULS
Players are responsible for not shooting at other players and a safe follow through on all shots. The stick cannot follow through into the goal circle. Dangerous Propel and Dangerous Follow Through are mandatory cards.
Dangerous Shot: shoot dangerously or without control at the goalkeeper. 1. A dangerous shot is judged on the basis of the combination of distance, force and placement. 2. A shot should not be directed at the goalkeeper’s body, especially her head or neck. 3. A dangerous shot does not apply if goalkeeper has time to react or moves into the ball.
6.13 - UNSPORTSMANLIKE CONDUCT
Players are expected to uphold the highest levels of sportsmanship at all times. Arguing, threatening, the use of profane language or obscene gestures by players or coach shall result in a penalty.
__________________________________________________
12U GIRLS’ LACROSSE
In the event situations or questions arise that are not directly addressed in the rule set, Rules 9, 10, and 12 from the 2018 NFHS rule book apply. For further clarifications, please contact girlsrules@uslacrosse.org
Philosophy of 12U Lacrosse
12U lacrosse is where young athletes are honing their technical skills and begin building the tactical skills needed in lacrosse. The game they play should be reinforcing fundamental technical skills and practical tactical applications for playing lacrosse.
With respect to the competition at this level, coaches, parents, and officials should emphasize:
- Fun
- Using technical skills in game situation
- Exploring and applying new tactical skills
- Sportsmanship
AGE AND ELIGIBILITY
Player must be 11 years old or younger on August 31 of the year preceding competition. It is recommended that when multiple teams exist within a program, administrators should consider the physical size, skill, and maturity when selecting teams. At no time should players younger than 10 years of age be permitted to play at the 12U level. Ideally, players should be playing in single age classifications.
12U GIRLS’ GAME FORMAT SUMMARY AND EQUIPMENT
8v8 (cross field) or 12v12 (full field) includes goalies
Traditional stick and balls
Officials are required
Score can be kept
12U GIRLS’ RULES OVERVIEW
At the draw players line up in both offensive and defensive end, traditional line up
Draws after goals: Mercy rule should be applied at 4-goal differential unless waived by the losing team coach.
Modified checking is allowed and 3 seconds closely guarded applies
Significant changes at the 12U level include the option for full field play; modified checking is introduced and a team serving a card now plays short.
Significant consistencies with the younger level: 3 seconds closely guarded still applies. There is the option for small sided play.
RULE 1: The Playing Area and Goals
THE FIELD DIAGRAM (visit uslacrosse.org to view TFD)
1.1 - LENGTH AND WIDTH
The playing field shall be rectangular, 110-140 yards max in length and 60 - 70 yards in width. The boundaries of the field shall be marked with contrasting colored lines so that boundaries are easily identifiable. All lines on the field shall be between 2 - 4 inches in width. NOTE that the 8 meter arc, 12 meter fan and a restraining line are included at this age. If they are playing 8v8 the cross field dimensions for U10 would be used.
NOTE: There are additional approved field dimensions specific to age groups, please refer to Appendix I.
1.2 - GOAL CIRCLE
The goal circle shall have an 8.5 radius and may be painted on the field or marked with at disc cones.
1.3 - GOALS
6 x 6 is the regulation goal for this age group.
RULE 2: Equipment and Uniforms 2.1 - BALLS
Ball must meet NOCSAE specifications
2.2 - THE LACROSSE STICK
Existing USL specifications for lacrosse sticks and pocket requirements. See Appendix C for further equipment specifications.
2.3 - PLAYER EQUIPMENT
Players on each team will wear the same color shirt, but a different and contrasting color than the other team. Each shirt shall have a visible number. Eyewear and mouthpiece are required. Please see Appendix C for equipment specifications.
2.4 - GOALKEEPER EQUIPMENT
The goalkeeper must wear a helmet with face mask and properly secured chinstrap, a separate throat protector, padded gloves, a mouthpiece, a chest protector, pelvic protector and padding on the shins and thighs.
The protective helmet, designed for lacrosse, must meet the NOCSAE test standard. Please see Appendix C for specifications and guidelines for goalkeeper equipment.
RULE 3: Game Personnel 3.1 - NUMBER OF PLAYERS
8 v 8 or 12 v 12 players (7 or 11 Field and 1 goalkeeper) from each team on the field at a time.
3.2 - COACHES
Coaches must remain on the sideline in the coaches’ box and team area.
3.3 - OFFICIALS
Officials are required for this level of play. USL recommends 2 certified officials on the field for competition if it is in a 12 v 12 format.
3.4 - TIME KEEPER
A staffed table for score and timekeeper
3.5 - SCORE KEEPER
Scores are to be kept at this level of play.
RULE 4: Time Factors and Scoring 4.1- LENGTH OF THE GAME
A competition will consist of two (2) twenty-minute running time halves, with a five minute halftime period.
4.2 - TIMEOUTS
Teams will have one (1) two minute timeout per game. The clock may also be stopped in the event of injury. Injured players must leave the field until the next scheduled substitution and shall be replaced by another player.
4.3 - OVERTIME
Two (2) three minute overtimes. Sudden Victory
RULE 5: Play of the Game
5.1 - COIN TOSS
Prior to the start of competition the official will call one player from each team and conduct a coin toss. The winner of the coin toss can choose direction of play or have the first Alternating Possession.
5.2 - START OF GAME OR HALF
The competition is started with each team placing 7 or 11 field players on the field to start the game with each team fielding a goalkeeper. If one of the teams is unable to field a goalkeeper, both teams must play without a goalkeeper and adhere to those rule guidelines. For full field play, 3 field players from each team will be positioned around the draw circle to take the draw. For modified numbers / cross- field play, 3 players from each team are positioned on the 8m, offensive and defensive ends. The 7th field player from each team takes the draw at the center spot. Players must hold in the 8 meter or behind the restraining line until the official has signaled that possession has been attained.
5.3 - RESTART AFTER A GOAL IS SCORED
After a goal is scored, the competition will restart with a 3v3 draw at the center. The Mercy Rule: if a team is winning by four or more goals, the trailing team can elect to take an indirect free position at the draw center.
5.4 - OUT OF BOUNDS
Play shall be stopped when the ball goes out of bounds. The last team to touch the ball will lose possession of the ball and play will be restarted closest to the location the ball went out of bounds. NOTE: Out of bounds as a result of a shot on goal results in possession to the player closest to the ball
5.5 - RESTRAINING LINE
2 or 4 players must stay back behind the restraining line when the team is on defense. 3 or 5 players must stay behind the restraining line when the team is offense (this includes the goalkeeper.) Note the restraining line is the mid field line for 8v8 modified field play.
5.6 - GOAL CIRCLE RULES
No player other than the goalkeeper may enter the goal circle at any time. Additionally a player may not follow through into the goal circle on a shot.
5.7 - ALTERNATE POSSESSION
Alternate possession should be used when a coach or official cannot determine who should be awarded the ball or if off-setting fouls occur.
5.8 - SUBSTITUTION PROCEDURES
Coaches should emphasize regular substitutions focusing on player development in multiple positions on the field. Substitutions can occur after goals or during play.
RULE 6: Fouls
At this level of play fouls fall into 3 categories :
1) Minor (misplay, procedural), penalty administration is 4 meters away from the ball and the ball is no closer than 12 meters to the goal circle
2) Major (safety), penalty administration is 4 meters behind and the ball is no closer than 8 meters to the goal circle.
3) Cardable/Misconduct (excessive), penalty administration is a card. Ball is no closer than 8 meters to the goal circle. For a card, the player will serve a specific time penalty AND the team will play short.
CARDS: A player will serve 2 minutes for a yellow card and serve the duration of the game for a red card. The cards are non-releasable.
MINOR
6.1 - CONTESTED GROUND BALLS
There are no restrictions at this age for number of players contesting a ground ball. In addition, players may use a kicking motion to move a ball into free space as long as it does not pose danger to other players and it is not a shot on goal.
6.2 - COVERING THE BALL
Players are not permitted to cover the ball with their stick or body when an opponent is within playing distance.
6.3 - MINIMUM PASS RULE - None
6.4 - 1 V 1 DEFENSE - No longer applies.
6.5 - 3 SECONDS CLOSELY GUARDED (OFFENSE)
Player with the ball may not hold the ball for more than 3 seconds when a) closely guarded b) the defense has both hands on their stick c) the defense is in a position to legally check if checking were allowed.
6.6 - GOALKEEPER FOULS
The goalkeeper must not:
a) Allow the ball to remain in the goal circle longer than 10 seconds.
b) Step back into the goal circle when she has possession of the ball.
She or a teammate may not return the ball to the goal circle, (carrying or rolling) until the ball has been played.
MAJOR
6.7 - RESTRAINING LINE VIOLATION
For full field, 5 players behind line when ball is in offensive end,4 players behind when ball is in defensive end. For cross- field, 3 players behind midfield line when ball is in offensive end, 2 players behind when ball is in defensive end.
6.8 - 3 SECONDS IN THE ARC (DEFENSE)
Defenders cannot remain inside the 8m arc unless marking an opponent within a stick’s length. More than one defender can mark the ball carrier in the 8m. However, more than one defender can mark the ball carrier in the 8 meter as long as they are within a stick’s length.
6.9 - SHOOTING SPACE
Defenders cannot obstruct the free space to goal if not marking an opponent or playing the ball carrier within a stick’s length.
6.10 - GOAL CIRCLE VIOLATIONS
No player other than the properly equipped goalkeeper may enter the goal circle at any time. Offensive players may not follow through into the goal circle on a shot.
MAJOR OR CARDABLE
6.11 - CONTACT
Legal contact can occur between opponents during the normal process of play. However, contact that occurs that physically forces the opponent off of her position or path is illegal contact. Illegal stick to body contact (in a horizontal position) or any contact deemed dangerous should be called.
6.12 - ILLEGAL CHECK
Modi ed Checking below the shoulder is permitted. Any check above the shoulder or into the sphere or forcing the opponents stick into the sphere constitutes an illegal check. Check to the head and a slash are mandatory cards.
CARDABLE
6.13 - SHOOTING FOULS
Players are responsible for not shooting at or into other players and to maintain a safe follow through on all shots. Dangerous Propel and Dangerous Follow Through are mandatory cards.
Dangerous Shot: shoot dangerously or without control at the goalkeeper. 1. A dangerous shot is judged on the basis of the combination of distance, force and placement. 2. A shot should not be directed at the goalkeeper’s body, especially her head or neck. 3. A dangerous shot does not apply if goalkeeper has time to react or moves into the ball.
6.14 - UNSPORTSMANLIKE CONDUCT
Players are expected to uphold the highest levels of sportsmanship at all times. Arguing, threatening, the use of profane language or obscene gestures by players or coach shall result in a penalty.
______________________________________________________________________________________________________
14U GIRLS’ LACROSSE
In the event situations or questions arise that are not directly addressed in the rule set, Rules 9, 10, and 12 from the 2018 NFHS rule book apply. For further clarifications, please contact girlsrules@uslacrosse.org
Philosophy of 14U Lacrosse
14U lacrosse is where young athletes begin emerging into a competitive environment. The game they play should be reinforcing fundamental technical skills and practical tactical applications for playing lacrosse. Essentially they are preparing to be competitors.
With respect to the competition at this level, coaches, parents, and officials should emphasize:
- Fun
- Using technical skills in game situation
- Exploring and applying new tactical skills
- Sportsmanship
Age and Eligibility
Player must be 13 years old or younger on August 31 of the year preceding competition. It is recommended that when multiple teams exist within a program, administrators should consider the physical size, skill, and maturity when selecting teams. At no time should players younger than 12 years of age be permitted to play at the 14U level. Ideally, players should be playing in single age classifications.
14U GIRLS’ GAME FORMAT SUMMARY AND EQUIPMENT
12v12 includes goalies (full field)
Traditional stick and balls
Officials are required
Score can be kept
14U GIRLS’ RULES OVERVIEW
Traditional line up for draw
Draw after goals, mercy rule applies
Modified Checking only
3 Second closely guarded applies
Significant change from the 12U is the full field format. Significant consistency with the younger level is the continuation of modified checking
RULE 1: The Playing Area and Goals
THE FIELD DIAGRAM (go to uslacrosse.org to view TFD)
1.1 - LENGTH AND WIDTH
The playing field shall be rectangular, 110-140 yards max in length and 60 -70 yards in width. The boundaries of the field shall be marked with contrasting colored lines so that boundaries are easily identifiable. All lines on the field shall be between 2-4 inches in width. Note: the 8 meter arc, 12 meter fan and a restraining line are included at this age.
1.2 - GOAL CIRCLE
The goal circle shall have an 8.5 radius and may be painted on led or marked with at disc cones.
1.3 - GOALS
6 x 6 is the regulation goal for this age group.
RULE 2: Equipment and Uniforms 2.1 - BALLS
Ball must meet NOCSAE specifications.
2.2 - THE LACROSSE STICK
Existing USL specifications for lacrosse sticks. See Appendix C for more detailed equipment specifications.
2.3 - PLAYER EQUIPMENT
Players on each team will wear the same color shirt, but a different and contrasting color than the other team. Each shirt shall have a visible number. Eyewear and mouthpiece are required. Please see Appendix C for equipment specifications.
2.4 - GOALKEEPER EQUIPMENT
The goalkeeper must wear a helmet with face mask and properly secured chinstrap, a separate throat protector, padded gloves, a mouthpiece, a chest protector, pelvic protector and padding on the shins and thighs.
The protective helmet, designed for lacrosse, must meet the NOCSAE test standard. Please see Appendix C for specifications and guidelines for goalkeeper equipment.
RULE 3: Game Personnel 3.1 - NUMBER OF PLAYERS
12 v 12 players (11 Field and 1 goalkeeper) from each team on the eld at a time.
3.2 - COACHES
The coach must remain on the sideline in the coaches’ box and team area.
3.3 - OFFICIALS
Officials are required for this level of play. USL recommends 2 certified officials on the field for competition.
3.4 - TIME KEEPER
A staffed table for score and timekeeper.
3.5 - SCORE KEEPER
Scores are kept at this level.
RULE 4: Time Factors and Scoring 4.1 - LENGTH OF THE GAME
A competition will consist of two (2) twenty five-minute running time halves, with a ve minute halftime period. Team may choose to use stopped clock for the last two minutes of each half.
4.2 - TIMEOUTS
Teams will have one (1) two minute timeout per game. The clock shall only stop in the event of injury. Injured players must leave the field until the next scheduled substitution and shall be replaced by another player.
4.3 - OVERTIME
Two (2) three minute overtimes. Sudden Victory.
RULE 5: Play of the Game 5.1 - COIN TOSS
Prior to the start of competition the official will call one player from each team and conduct a coin toss. The winner of the
coin toss can choose direction of play or have the first Alternating Possession.
5.2 - START OF GAME OR HALF
The competition is started with each team placing 11 field players and a goalkeeper on the field to start the game. 3 field players from each team will be positioned around the draw circle for the draw. The players behind the restraining lines must hold until the official has signaled that possession has been attained.
5.3 - RESTART AFTER A GOAL IS SCORED
After a goal is scored, the competition will restart with a 3v3 draw at the center. The Mercy Rule: if a team is winning by four or more goals, the trailing team can elect to take an indirect free position at the draw center
5.4 - OUT OF BOUNDS
Play shall be stopped when the ball goes out of bounds. The last team to touch the ball will lose possession of the ball and play will be restarted closest to the location the ball went out of bounds. NOTE: Out of bounds as a result of a shot on goal results in possession to the player closest to the ball.
5.5 - RESTRAINING LINE
5 players behind line when ball in offensive end, 4 players behind when ball is in defensive end.
5.6 - GOAL CIRCLE RULES
No player other than the goalkeeper may enter the goal circle at any time. Additionally a player may not follow through into the goal circle on a shot.
5.7 - ALTERNATE POSSESSION
Alternate possession should be used when an official cannot determine who should be awarded the ball or if off-setting fouls occur.
5.8 - SUBSTITUTION PROCEDURES
Coaches should emphasize regular substitutions focusing on player development in multiple positions on the eld. Substitutions can occur after goals or during play.
RULE 6: Fouls
At this level of play fouls fall into 3 categories :
1) Minor (misplay, procedural), penalty administration is 4 meters away from the ball and the ball is no closer than 12 meters to the goal circle
2) Major (safety), penalty administration is 4 meters behind and the ball is no closer than 8 meters to the goal circle.
3) Cardable/Misconduct (excessive), penalty administration is a card. Ball is no closer than 8 meters to the goal circle. For a card, the player will serve a spec time penalty AND the team will play short.
CARDS: A player will serve 2 minutes for a yellow card and serve the duration of the game for a red card. The cards are non-releasable.
MINOR
6.1 - CONTESTED GROUND BALLS
USL/NFHS rules for ground ball play at this level.
6.2 - COVERING THE BALL
Players are not permitted to cover the ball with their stick or body when an opponent is within playing distance.
6.3 - MINIMUM PASS RULE - None
6.4 - 1 V 1 DEFENSE - No longer applies.
6.5 - 3 SECONDS CLOSELY GUARDED (OFFENSE)
Player with the ball may not hold the ball for more than 3 seconds when a) closely guarded b) the defense has both hands on their stick c) the defense is in a position to legally check if checking were allowed.
6.6 - GOALKEEPER FOULS
The goalkeeper must not:
a) Allow the ball to remain in the goal circle longer than 10 seconds.
b) Step back into the goal circle when she has possession of the ball.
She or a teammate may not return the ball to the goal circle, (carrying or rolling) until the ball has been played by another player from the opposing team.
MAJOR
6.7 - RESTRAINING LINE VIOLATION
5 players behind line when ball in offensive end, 4 players behind when ball is in defensive end.
6.8 - 3 SECONDS IN THE ARC (DEFENSE)
Defenders cannot remain inside the 8m arc unless marking an opponent within a stick’s length. More than one defender can mark the ball carrier in the 8m. However, more than one defender can mark the ball carrier in the 8 meter as long as they are within a stick’s length.
6.9 - SHOOTING SPACE
Defenders cannot obstruct the free space to goal if not marking an opponent or playing the ball carrier within a stick’s length.
6.10 - GOAL CIRCLE VIOLATIONS
No player other than the properly equipped goalkeeper may enter the goal circle at any time. Offensive players may not follow through into the goal circle on a shot.
MAJOR OR CARDABLE
6.11 - CONTACT
Legal contact can occur between opponents during the normal process of play. However, contact that occurs that physically forces the opponent off of her position or path is illegal contact. Illegal stick to body contact (in a horizontal position) or any contact deemed dangerous should be called.
6.12 - ILLEGAL CHECK
Modified checking below the shoulder is allowed. Any check above the shoulder or into the sphere or forcing the opponents stick into the sphere constitutes an illegal check. Check to the Head and a Slash are mandatory cards.
CARDABLE
6.13 - SHOOTING FOULS
Players are responsible for not shooting at or into other players and to maintain a safe follow through on all shots. Dangerous Propel and Dangerous Follow Through are mandatory cards.
Dangerous Shot: shoot dangerously or without control at the goalkeeper. 1. A dangerous shot is judged on the basis of the combination of distance, force and placement. 2. A shot should not be directed at the goalkeeper’s body, especially her head or neck. 3. A dangerous shot does not apply if goalkeeper has time to react or moves into the ball.
6.14 - UNSPORTSMANLIKE CONDUCT
Players are expected to uphold the highest levels of sportsmanship at all times. Arguing, threatening, the use of profane language, or obscene gestures by players or coach shall result in a penalty.
Appendix A
DEFINITION OF TERMS
ATTEMPTED PASS occurs when a player attempts to pass using the mechanics of a throwing motion in the specific direction of a teammate.
BLOCKING takes place when a player moves into the path of a player with the ball without giving that player a chance to stop
or change direction causing contact. When a player is running to receive the ball, a “blind side” defense player must give her enough time and/or space to change her direction.
BODY CHECKING is a technique whereby a defender moves with an opponent without body contact occurring, following each movement of the opponent’s body and crosse with her body and causing her to slow down, change direction, or pass off.
CHARGING takes place when the player with the ball pushes into, shoulders, or backs into and makes bodily contact with her opponent who has already established her position (though not necessarily stationary).
CHECKING is an attempt to dislodge the ball from an opponent’s crosse by using controlled crosse to crosse contact.
CLEAR is any action taken by a player within the goal circle to pass or carry the ball with her crosse out of the goal circle.
CLEAR SPACE indicates the space between players which is free of crosses or any parts of the body.
COACHING AREA is the area on the bench/table side of the field extending from the substitution area to their end line, and even with the level of the scorer’s table extended (at least 4 meters from the sideline), and does not include the area directly behind the scorer’s table.
CRITICAL SCORING AREA indicates an area at the end of the field where the attacking team is shooting for goal. Its boundaries are 12 meters (13.1 yards) in front of the goal circle to the end line and 12 meters (13.1 yards) to each side of the goal circle. No extra lines will be marked on the field and this will be called in the judgment of the official.
CROSS-CHECK uses the shaft of the crosse to hit, push or displace an opponent.
DANGEROUS PLAY are actions that are rough, threatening and/or are without regard to player safety. May be carded.
DIRECTLY BEHIND THE GOAL CIRCLE is the area between two lines extending perpendicular and back from the goal lines extended, tangent to the goal circle.
8-METER ARC is the area in front of each goal circle inscribed by two lines drawn at 45-degree angles extending from the intersection of the goal circle and the goal line (extended); connected by an arc marked 8 meters from the goal circle.
EJECTED PLAYER is a player who has received a Red card and is disqualified from the game and shall be ineligible to play in her team’s next game.
FIELD PLAYER is any player other than the goalkeeper. It is a player whose responsibility encompasses an area outside the goal circle and to whom no special privileges have been awarded according to the rules.
FREE POSITION is the penalty awarded for any foul. The player taking the free position may run, pass or shoot. A major defensive foul within the 8 meter will result in an offensive free position on a 8 meter hash. This player may go to goal.
FREE SPACE TO GOAL
is a path to goal within the critical scoring area as defined by two lines extending from the ball to the outside of the goal circle. No defense player will be penalized if positioned below the extension of the goal line.
GOAL CIRCLE is the circle around the goal to protect the goalkeeper. No player’s stick or body may break the plane of the goal circle.
GREEN CARD is recorded in the scorebook against the offending team, indicating a team caution for delay of game and that the next team offense results in a green/yellow card to the offending player.
GROUNDED refers to any part of the goalkeeper’s body touching the ground outside the goal circle while she attempts to play the ball from inside the goal circle.
HELD WHISTLE is when the official refrains from enforcing a rule when a player is fouled and maintains quality possession and calling the foul would disadvantage the non-offending team.
ILLEGAL PLAYER is an extra player, suspended player, ejected player or a player not listed or incorrectly listed on the roster and/or in the scorebook at the start of the game.
ILLEGAL PROCEDURE refers to fouls that are procedural in nature, i.e. False Start; Illegal Substitution; Too Many players; etc.)
INDIRECT FREE POSITION is the penalty awarded for a minor field foul by the defense inside the 12-meter fan. The player taking the fr